What are the most requested customizations on FTM Game?

Based on extensive community feedback and developer data, the most requested customizations in FTMGAME overwhelmingly fall into three core areas: tactical flexibility, player development control, and immersive user interface enhancements. Players aren’t just asking for minor tweaks; they’re seeking deep, systemic changes that fundamentally alter how they interact with the football management simulation. The demand is less about cosmetic changes and more about gaining greater agency over the intricate systems that define the game’s challenge.

1. Tactical Overhaul: Craving Deeper Control

The heart of any football manager game is its tactical engine, and the community has been vocal about wanting to move beyond preset roles and instructions. The current system, while robust, often feels like a set of levers on a black box. Players want to open that box and tinker with the machinery inside. The single most requested feature here is the ability to create and assign fully custom player roles. Instead of choosing from a list like “Deep-Lying Playmaker” or “Ball-Winning Midfielder,” users want to define every aspect of a role from the ground up: specific movement patterns, passing risk levels, pressing triggers, and positioning relative to different phases of play. For instance, a user might want to create a “False Full-Back” role who inverts into midfield during possession but maintains wide defensive responsibilities. This level of granularity is consistently at the top of forum wishlists.

Another major point of contention is set-piece creation. The current interface is functional but limited. The community is clamoring for a drag-and-drop set-piece designer akin to what’s found in the FIFA games. Users want to position players with pixel-level precision, design complex runs and blocks, and create routines for specific game situations (e.g., a last-minute corner when you need a goal). Data from a recent poll on a major fan site showed that over 75% of respondents rated a set-piece overhaul as “critically important” for future versions. The desire is for set-pieces to become a true mini-game of strategic design, rather than a secondary consideration.

2. Player Interaction & Development: The Human Element

While managing stats and skills is a key part of the game, players are desperate for more nuanced control over the human beings behind the numbers. The current player interaction system is often criticized for being binary and gameable. The top request in this domain is for a dynamic personality and relationship system. This goes beyond simple “Model Citizen” or “Slack” personality types. Users want a hidden, complex web of relationships between players, staff, and even the media that evolves over time. For example, two star strikers might develop a fierce rivalry that affects team morale, or a veteran player might take a young prospect under his wing, accelerating his development. A deeper media system where press conferences have long-term consequences on player trust and public perception is also a frequent request.

Regarding development, the community wants to move away from the sometimes-abstract nature of training. The highest demand is for individualized training drills. Instead of assigning a generic “Finishing” training regimen, a manager could design a specific drill for a striker, focusing on, say, first-time shots from crosses delivered by a particular teammate. This would create a stronger tangible link between training ground work and on-pitch performance. The following table illustrates a hypothetical comparison between the current system and a highly requested, more detailed alternative:

>A hidden relationship matrix and a more nuanced conversation system with lasting impacts.

FeatureCurrent SystemMost Requested Customization
Player RolesSelection from ~20 predefined roles (e.g., Mezzala, Carrilero).A “Role Creator” tool allowing users to define custom movement, mentalities, and duties.
Set-PiecesBasic assignment of players to tasks (Near Post, Lurk Outside, etc.).A visual, drag-and-drop pitch where runs, blocks, and triggers can be designed in detail.
Player InteractionsLimited dialogue trees often leading to predictable outcomes.
Youth DevelopmentGeneric youth intake and facility upgrades.The ability to hire specific youth coaches to focus on technical, mental, or physical traits for the entire academy.

3. User Interface & Immersion: Streamlining the Experience

The third pillar of customization requests revolves around the user interface and overall immersion. Players spend dozens of hours navigating menus, and the collective feedback points to a desire for a more modular, personalized experience. The most common request is for a fully customizable and savable dashboard. Right now, the home screen presents a fixed set of widgets (news, squad, etc.). Users want to be able to drag, drop, resize, and even create their own widgets, placing the information most critical to their playstyle front and center. A lower-league specialist might want a widget for expiring contracts and trialists, while a top-tier club manager might prioritize a widget for continental competition rules and squad registration.

Immersion is also a key driver. There’s a strong demand for more visual and audio feedback that connects managerial decisions to the match engine. For example, users want to see their custom tactical instructions play out in real-time with visual overlays showing player movement patterns. They want to hear specific chants from the crowd when a youth academy graduate scores, or sense a palpable shift in stadium atmosphere after a controversial decision. These details, while seemingly small, are frequently cited as ways to deepen the emotional connection to a long-term save. The ability to customize club facilities down to the layout of the training ground, with visual upgrades reflecting financial investment, is another popular suggestion for enhancing this sense of club-building.

4. Data & Analytics: Beyond the Spreadsheet

The modern football manager is a data analyst, and the community wants the in-game tools to reflect that. While the game provides a wealth of data, the interface for interpreting it is often clunky. A highly requested feature is an advanced data visualization suite. This would allow managers to create custom data plots, like comparing a player’s progressive passes against his pass completion rate, or mapping a team’s pressing intensity across different periods of a match. Users want to export this data for external analysis and import custom data sets, blurring the line between the game and real-world football analytics.

Linked to this is the desire for more sophisticated scouting and recruitment tools. The current scouting system provides reports, but users want a more proactive “player search” function. Imagine being able to set parameters like “Find left-footed central defenders under the age of 23 with a passing attribute above 14 who have played more than 2000 minutes in a top-five league last season,” and then getting a visualized shortlist with advanced metrics. This level of detailed, data-driven recruitment is a staple of modern football and a clear target for community-driven customization requests.

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